3D Modeling & Art
Worlds, characters, products.
A dedicated art team across Maya, Blender, Substance and Unreal. We model, texture, rig and animate for real-time and offline. From a stylised game character to a photoreal car configurator.
What we do
Inside the service.
Characters & Avatars
Stylised or realistic, rigged and animation-ready for Unity, Unreal and web.
Environments
Game levels, virtual showrooms, metaverse districts built on real-world maps.
Product Visualisation
Configurators, turntables and AR-ready models for automotive, FMCG and electronics.
Animation & VFX
Cinematics, in-game animation, motion graphics and particle work.
How it works
From brief to live.
- 01
Art Direction
Mood boards, style frames and a reference model.
- 02
Model & Texture
High-poly sculpt, retopology, PBR texturing.
- 03
Rig & Animate
Rigs, blendshapes, animation sets.
- 04
Optimise & Deliver
LODs, compression and engine integration.
Related work
Seen in the wild.
Planning something in 3d modeling & art?
Tell us the brief, the moment and the audience. We’ll come back with a playable idea.